Sifu leg sweep8/17/2023 ![]() Did you toss a weapon at them, and they're now stunned? Throwable. After avoiding and hitting the enemy (hit them once and you're good, doesn't matter if it's a Light or Heavy).Post-parry, as the game teaches you in the prologue.There is so little information about throws ingame, despite being one of, if not the most important tools in the game, that they warrant their own section.įirst up, there are (at least) three conditions that allow you to perform throws: With the above in mind, Chasing Trip Kick is the best tool for the job - it acts like a throw (anyone in the way gets stunned), deals a huge chunk of damage, and sweeps your target.Use sweeps to take enemies out of the fight - regular sweeps can work on dizzied enemies, and if you use the Strong Sweep focus attack, any target (even bosses!) will be incapacitated for 10 whole seconds, giving you a lot of breathing space and allowing you to focus on someone else.Enemies that get hit by a thrown enemy will also get briefly stunned, and get a little bit of dizzy built up in their dizzy gauge. Throw and push enemies around! Use Palm Strike and Directional Throw to your advantage.The rest of the group is forced to passively stare at you, doing nothing. Keep in mind that you can only be simultaneously attacked by 2 enemies at any given moment. ![]() Exceptions include Crotch Punch, Duck Strike, and Reverse Sweep, as they allow you to avoid high attacks and punish an attacking enemy, countering and dizzying them. Be (mostly) on the defensive: deflect/parry and avoid, instead of trying to attack.If you still get surrounded, though, here's what you can do: If possible, stick close to ledges and other environmental hazards, throw people off of them one by one.Stick to tight corridors, and spaces with bottlenecks like small doorways.Reposition by sprinting/dashing away, so that all of the enemies are coming from a single direction.When engaging in group fights, try to turn them into 1v1 fights as often as possible. Sometimes it's better/easier to deflect than to avoid. When faced with an ambiguous attack pattern, like a low/high mixup, remember that either of the possible options have the same deflect timings.They'll be a great boon in handling a lot of situations. Mashing normal attacks is all well and good - but seriously, get in the habit of using special attacks as often as possible, as early as possible.(Side note: While yes, you could eventually learn to counter the enemy's parry, it is inadvisable on a beginner level) You could also try a sweep, or hit 'em with an ol' reliable focus attack. Then, counter their attack and start your offensive again. Focus on someone else, or if it's a 1v1 fight - simply dash away and allow them to approach you. When you see an enemy blocking - disengage. Enemies enter a blocking state after a certain amount of hits, and if you keep attacking while they're blocking, your next attack will get parried, and you will get hit hard. While not a bad way to deal damage in and of itself, when done for too long, this will get countered very quickly. When starting out, one of the more common mistakes players make is mashing attack all the time.Unless you're repositioning and creating some space between you and the enemy.
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